Tutorial
How to play — heroes, lands, world mechanics and adventure systems.
Break ore veins with a pickaxe — one orbit, one swing. Veins are temporary map events with type (Copper / Tin), level, supply and timer. Based on the official Pawtato Mining docs. Miner's Tent →
Want expected loot value, license cost and tool repair in TATO? Open Hero Helper
Ore Vein markers on the mountains
World rules
- Veins vanish when the timer runs out or supply hits zero — then that spot has a 9-hour cooldown before a new vein can appear.
- Two veins are open map-wide at a time (6-hour lifetime each); only one Level 2 (Tin) spot exists, so Copper is almost always available.
- Level 1 veins (Copper) hold 2,000 successful extractions; Level 2 (Tin) hold 1,500.
- Only extractions that break the vein count toward your daily limit — timeouts and failed runs still cost pickaxe Durability.
- Daily limits reset at 02:00 UTC (separate counter from Fishing / Forestry / Herbalism).
How to play
- Get a Basic Pickaxe at the Miner's Tent (optional Mining or Golden Mining License — without one you get 10 free extractions / day).
- Equip the pickaxe in Main Hand (1 Durability per attempt, spent when the run starts).
- Find an Ore Vein on the map and check level, supply and countdown.
- Press ⛏️ Start Mining and play the orbit minigame — tap to strike inside the marked rim section.
- Break the vein before time runs out to collect ore (or rarer loot) and Miners Union Reputation.
Licenses
| License | Cost | Daily limit | Validity |
|---|
| None | Free | 10 extractions / day | Unlimited |
| Mining License | 100 TATO | 25 extractions / day | 14 days |
| Golden Mining License | 1000 TATO | 100 extractions / day | 14 days |
Loot tables
Each broken vein rolls one drop from its table. Gravel is filler; ore is the main prize. Rare chances (everything except Gravel) scale with Hero Luck — effective ≈ base × (1 + LCK ÷ 100). Seamfinder Candle doubles Rare crystal odds for 10 minutes.
Per-point Luck bonus on non-base rolls: +1% of base chance each LCK (same pattern as Fishing — effective = base × (1 + LCK ÷ 100)).
Level 1
Copper Vein · 2,000 supply · 100 HP · 8% marked section · 40s timer
Copper VeinLevel 1 · base Gravel · 11 drops
- Gravel (base)67.56%
- Copper Ore30%
- Quartz1.5%
- Black Opal0.015%
- Raw Ruby0.15%
- Raw Sapphire0.15%
- Raw Emerald0.15%
- Raw Topaz0.15%
- Raw Amethyst0.15%
- Raw Diamond0.15%
- Enchantment: Chest - Luck0.025%
Level 2
Tin Vein · 1,500 supply · 150 HP · 6% marked section · 35s timer
Tin VeinLevel 2 · base Gravel · 11 drops
- Gravel (base)67.56%
- Tin Ore30%
- Tourmaline1.5%
- Alexandrite0.015%
- Raw Ruby0.15%
- Raw Sapphire0.15%
- Raw Emerald0.15%
- Raw Topaz0.15%
- Raw Amethyst0.15%
- Raw Diamond0.15%
- Enchantment: Chest - Luck0.025%
Minigame & tools
Orbit
Pickaxe circles the vein; tap / spacebar to freeze and strike at the current angle.
Marked section
Hits inside the rim section deal pickaxe damage; section jumps after a good hit. Crits deal double (Lodestone talismans raise crit chance).
Miss limit
Three misses outside the section end the run; timer expiry also fails the extraction.
| Tool | Effect |
|---|
| Basic Pickaxe | 10 damage · 1.5s swing · Common · 30 Durability |
| Fine Pickaxe | 15 damage · 1.3s swing · Uncommon · 50 Durability |
| Superior Pickaxe | 20 damage · 1.1s swing · Rare · 100 Durability (+ Luck) |
Tips
- Level 2 Tin needs ~150 HP off a 6% section in 35s — a Basic Pickaxe rarely clears it; upgrade first.
- You only get three misses — skip uncertain swings on Tin, but hesitation burns the clock.
- Raw gemstones and Formula: Enchant Luck are cross-profession rare rolls on every vein.