Pawtato Tips

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Tutorial

How to play — heroes, lands, world mechanics and adventure systems.

Break ore veins with a pickaxe — one orbit, one swing. Veins are temporary map events with type (Copper / Tin), level, supply and timer. Based on the official Pawtato Mining docs. Miner's Tent →

Want expected loot value, license cost and tool repair in TATO? Open Hero Helper

Ore Vein markers on the mountains

World rules

  • Veins vanish when the timer runs out or supply hits zero — then that spot has a 9-hour cooldown before a new vein can appear.
  • Two veins are open map-wide at a time (6-hour lifetime each); only one Level 2 (Tin) spot exists, so Copper is almost always available.
  • Level 1 veins (Copper) hold 2,000 successful extractions; Level 2 (Tin) hold 1,500.
  • Only extractions that break the vein count toward your daily limit — timeouts and failed runs still cost pickaxe Durability.
  • Daily limits reset at 02:00 UTC (separate counter from Fishing / Forestry / Herbalism).

How to play

  1. Get a Basic Pickaxe at the Miner's Tent (optional Mining or Golden Mining License — without one you get 10 free extractions / day).
  2. Equip the pickaxe in Main Hand (1 Durability per attempt, spent when the run starts).
  3. Find an Ore Vein on the map and check level, supply and countdown.
  4. Press ⛏️ Start Mining and play the orbit minigame — tap to strike inside the marked rim section.
  5. Break the vein before time runs out to collect ore (or rarer loot) and Miners Union Reputation.

Licenses

LicenseCostDaily limitValidity
NoneFree10 extractions / dayUnlimited
Mining License100 TATO25 extractions / day14 days
Golden Mining License1000 TATO100 extractions / day14 days

Loot tables

Each broken vein rolls one drop from its table. Gravel is filler; ore is the main prize. Rare chances (everything except Gravel) scale with Hero Luck — effective ≈ base × (1 + LCK ÷ 100). Seamfinder Candle doubles Rare crystal odds for 10 minutes.

Per-point Luck bonus on non-base rolls: +1% of base chance each LCK (same pattern as Fishing — effective = base × (1 + LCK ÷ 100)).

Level 1

Copper Vein · 2,000 supply · 100 HP · 8% marked section · 40s timer

Copper VeinLevel 1 · base Gravel · 11 drops
  • Gravel (base)67.56%
  • Copper Ore30%
  • Quartz1.5%
  • Black Opal0.015%
  • Raw Ruby0.15%
  • Raw Sapphire0.15%
  • Raw Emerald0.15%
  • Raw Topaz0.15%
  • Raw Amethyst0.15%
  • Raw Diamond0.15%
  • Enchantment: Chest - Luck0.025%

Level 2

Tin Vein · 1,500 supply · 150 HP · 6% marked section · 35s timer

Tin VeinLevel 2 · base Gravel · 11 drops
  • Gravel (base)67.56%
  • Tin Ore30%
  • Tourmaline1.5%
  • Alexandrite0.015%
  • Raw Ruby0.15%
  • Raw Sapphire0.15%
  • Raw Emerald0.15%
  • Raw Topaz0.15%
  • Raw Amethyst0.15%
  • Raw Diamond0.15%
  • Enchantment: Chest - Luck0.025%

Minigame & tools

Orbit

Pickaxe circles the vein; tap / spacebar to freeze and strike at the current angle.

Marked section

Hits inside the rim section deal pickaxe damage; section jumps after a good hit. Crits deal double (Lodestone talismans raise crit chance).

Miss limit

Three misses outside the section end the run; timer expiry also fails the extraction.

ToolEffect
Basic Pickaxe10 damage · 1.5s swing · Common · 30 Durability
Fine Pickaxe15 damage · 1.3s swing · Uncommon · 50 Durability
Superior Pickaxe20 damage · 1.1s swing · Rare · 100 Durability (+ Luck)

Tips

  • Level 2 Tin needs ~150 HP off a 6% section in 35s — a Basic Pickaxe rarely clears it; upgrade first.
  • You only get three misses — skip uncertain swings on Tin, but hesitation burns the clock.
  • Raw gemstones and Formula: Enchant Luck are cross-profession rare rolls on every vein.