Pawtato Tips

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Tutorial

How to play — heroes, lands, world mechanics and adventure systems.

Land NFTs in Pawtato — Plots, Estates and Provinces — define resource generation, tool slots, adventures and world influence. Based on the official docs: Plot, Estate, Province and Influence.

Quick comparison

* Estate/Province slot caps do not stack when owning multiple.

FeaturePlotEstateProvince
URR on claimYesNo*No*
Influence—YesYes
Ascension cap—EpicLegendary
Storage1×4×9×
Production mult.1×2×3×
Production slots36*6*
Misc. slots69*12*
Buildings—Medium + SmallLarge + Medium + Small

Base resource production (daily units)

Per resource: daily units = base rate (Small / Medium / Large vein) × (1 + sky% + soil%) × land type multiplier. USD yield multiplies each resource by catalog price. Tool PM is applied separately in My Lands preview.

Plot (1×)

Baseline vein rates before sky/soil.

ResourceSmallMediumLarge
Wood1.20963.62886.048
Stone1.20963.62886.048
Water1.20963.62886.048
Coal0.36291.08861.8144
Iron0.36291.08861.8144
Gold0.07260.21770.3629
Crystal0.04840.14520.2419

Estate (2×)

Every resource vein produces double Plot rates.

ResourceSmallMediumLarge
Wood2.41927.257612.096
Stone2.41927.257612.096
Water2.41927.257612.096
Coal0.72582.17733.6288
Iron0.72582.17733.6288
Gold0.14520.43550.7258
Crystal0.09680.29030.4838

Province (3×)

Every resource vein produces triple Plot rates.

ResourceSmallMediumLarge
Wood3.628810.886418.144
Stone3.628810.886418.144
Water3.628810.886418.144
Coal1.08863.26595.4432
Iron1.08863.26595.4432
Gold0.21770.65321.0886
Crystal0.14520.43550.7258

Sky bonus

SkyBonus
Mint+0%
Cloudy+5%
Lavender+10%
Golden+15%
Sunrise+20%
Daylight+25%
Sundown+50%
Atomic+100%

Soil bonus

SoilBonus
Brown+0%
Ochre+10%
Terracotta+20%
Olive+30%
Violet+75%

Land types

Select a type to see all features in detail.

FeatureExplanation
✓Base ResourcesPassively generates base resources when staked. Amount and type depend on the Land trait.
✓Ultra Rare Resources (URRs)Chance to find URRs every time you claim resources (24h cooldown). More Lands staked = higher chances.
✓AdventuresQuests and Combat Encounters can appear randomly on this Land.
3Max. Production SlotsUp to three tools with category "Production" can be equipped at once.
6Max. Miscellaneous SlotsUp to six "Miscellaneous" tools. Three slots start locked and unlock by burning certain resources.

Influence

Resource bound to Estates and Provinces — invested to shape Axoma.

  • Estates and Provinces have an Influence trait starting at 0 when established. Simple Plots cannot accrue Influence.
  • Each Architect or Hero can represent only one staked Estate or Province at a time. Influence rewards always apply to the currently represented Land — you can change it anytime.
  • Influence is bound to the Land itself and can be invested to boost the Estate/Province and surrounding Wildland.
  • Architects spending Influence can create gameplay for all players.

Wildland Development

The ultimate use of Influence — develop Wildland and shape the continent of Axoma.

Range

How far surrounding Wildland is accessible for extraction and upgrades. Also sets Fog of War for visible Quests/Encounters and how far Hero buff effects reach.

Dominion

When multiple Lands interact with the same Wildland, the highest Dominion extracts the most value. Some zones require a minimum Dominion to access at all.

Other spends

Unlock and upgrade Hero buffs, unlock Building blueprints, upgrade Buildings, and more.

Earning & losing Influence

  • Awarded for completing World Quests (issued by Architects) and Adventures (by Heroes).
  • Special events can put Influence at risk — it may decline if no action or the wrong action is taken.
  • Upgrading Wildland, Range and Dominion has exponential costs (early tiers cheap, high tiers very expensive).

Authority

Land Owner Leaderboard metric.

Authority = Land Score (Plot [1], Estate [4], Province [9]) × 100 + Influence

Used for the Land Owner Leaderboard. Higher rank improves outcomes at key milestones like the Land Placement Process.