Pawtato Tips

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Game Data

Game catalogs — equipment, tools, recipes, blueprints, skills, monsters, dungeons, world bosses, assignments, leaderboards and stat reference.

Equipment reference from Pawtato game data — talismans, starter gear, bone crypt loot and Proving Grounds kit. Pick a rarity on multi-tier items to swap stats and image.

115 items

Proving Grounds gear

Fleeting starter kit handed out during the tutorial encounter — no attunement break cost.

Training Sword

Training Sword

CommonShortsword · One-hand weapon

A practice weapon handed out in the Proving Grounds.

Damage Physical 17–21

Durability
30
Level
1+
Attunement
Fleeting
Classes
Rogue, Knight
Training Staff

Training Staff

CommonStaff · Two-hand weapon

A practice weapon handed out in the Proving Grounds.

Damage Magical 18–22

Durability
30
Level
1+
Attunement
Fleeting
Classes
Druid, Mage
Training Bow

Training Bow

CommonBow · One-hand weapon

A practice weapon handed out in the Proving Grounds.

Damage Physical 18–22

Durability
30
Level
1+
Attunement
Fleeting
Classes
Archer
Leather Vest

Leather Vest

CommonMedium armor · Body

A sturdy leather vest that offers basic physical protection.

  • PDR5%
Durability
30
Level
1+
Attunement
Fleeting
Classes
Druid, Rogue, Archer, Knight
Leather Cap

Leather Cap

CommonMedium armor · Head

A simple leather cap that provides basic physical protection.

  • PDR2.5%
Durability
30
Level
1+
Attunement
Fleeting
Classes
Druid, Rogue, Archer, Knight
Linen Vest

Linen Vest

CommonLight armor · Body

A light linen vest that offers basic magical protection.

  • MDR5%
Durability
30
Level
1+
Attunement
Fleeting
Classes
Mage, Druid, Rogue, Archer
Linen Band

Linen Band

CommonLight armor · Head

A light linen headband that provides basic magical protection.

  • MDR2.5%
Durability
30
Level
1+
Attunement
Fleeting
Classes
Mage, Druid, Rogue, Archer

Fishing gear

Rods for fishing minigames — higher tiers boost catch bar gain and can be used as weapons.

Basic Fishing Rod

Basic Fishing Rod

CommonFishing rod · One-hand weapon

A stick and cord for very basic fishing. Can also be used as a weapon.

Damage Physical 10–12

Durability
30
Level
1+
Attunement
Fleeting
Fine Fishing Rod

Fine Fishing Rod

UncommonFishing rod · One-hand weapon

A well-balanced rod whose responsive line makes landing a catch noticeably easier. Can also be used as a weapon.

Damage Physical 15–18

Fine Line

Increases Catch Bar Gain by 50%

Durability
50
Level
1+
Attunement
Bind on equip
Break attunement
5,000 TATO · 25 Crystal
Superior Fishing Rod

Superior Fishing Rod

RareFishing rod · One-hand weapon

A masterwork rod whose flawless line makes even the most stubborn catch feel effortless. Can also be used as a weapon.

Damage Physical 18–21

Superior Line

Increases Catch Bar Gain by 100%

  • LCK+3
Durability
100
Level
1+
Attunement
Bind on equip
Break attunement
7,500 TATO · 30 Crystal

Herbalism gear

Sickles for harvesting herbs in thickets — higher tiers widen cut zones. Clover talismans slow the zones for easier harvesting.

Basic Sickle

Basic Sickle

CommonSickle · One-hand weapon

A simple curved blade for cutting wild herbs. Can also be used as a weapon.

Damage Physical 10–12

Durability
30
Level
1+
Attunement
Fleeting
Fine Sickle

Fine Sickle

UncommonSickle · One-hand weapon

A well-honed sickle whose keen edge carves a wider cutting zone into every stem. Can also be used as a weapon.

Damage Physical 15–18

Fine Herbalism

Widens the cut zones by 5%

Durability
50
Level
1+
Attunement
Bind on equip
Break attunement
5,000 TATO · 25 Crystal
Superior Sickle

Superior Sickle

RareSickle · One-hand weapon

A masterwork sickle whose flawless edge makes even the trickiest cut feel effortless. Can also be used as a weapon.

Damage Physical 18–21

Superior Herbalism

Widens the cut zones by 10%

  • LCK+3
Durability
100
Level
1+
Attunement
Bind on equip
Break attunement
7,500 TATO · 30 Crystal
Golden Clover

Golden Clover

LegendaryTalisman · Talisman

A gilded four-leaf clover blessed by the Verdant Hand — fortune favors its bearer with slower, steadier cutting zones.

Blessed Foraging

Slows the cut zones

  • LCK+10
Durability
250
Level
1+
Attunement
Bind on equip
Break attunement
25,000 TATO · 50 Crystal
Platinum Clover

Platinum Clover

LegendaryTalisman · Talisman

A platinum four-leaf clover blessed by the Verdant Hand — fortune favors its bearer with slower, steadier cutting zones.

Blessed Foraging

Slows the cut zones

  • LCK+20
Durability
250
Level
1+
Attunement
Bind on equip
Break attunement
25,000 TATO · 50 Crystal

Mining gear

Pickaxes for ore veins — higher tiers hit harder and recover faster. Lodestone talismans add crit chance against veins.

Basic Pickaxe

Basic Pickaxe

CommonPickaxe · One-hand weapon

A plain iron-headed pickaxe for breaking ore veins. Can also be used as a weapon.

Damage Physical 10–10

Durability
30
Level
1+
Attunement
Fleeting
Fine Pickaxe

Fine Pickaxe

UncommonPickaxe · One-hand weapon

A well-forged pickaxe whose hardened head bites deeper and pulls free faster. Can also be used as a weapon.

Damage Physical 15–15

Fine Mining

15 damage per strike, 1.3s swing

Durability
50
Level
1+
Attunement
Bind on equip
Break attunement
5,000 TATO · 25 Crystal
Superior Pickaxe

Superior Pickaxe

RarePickaxe · One-hand weapon

A masterwork pickaxe that shears through rock and comes back up before the dust settles. Can also be used as a weapon.

Damage Physical 20–20

Superior Mining

20 damage per strike, 1.1s swing

  • LCK+3
Durability
100
Level
1+
Attunement
Bind on equip
Break attunement
7,500 TATO · 30 Crystal
Golden Lodestone

Golden Lodestone

LegendaryTalisman · Talisman

A gilded lodestone blessed by the Miners Union — it tugs the pickaxe toward the seam, doubling more strikes.

Vein Seeker

+10% crit chance against veins

  • LCK+10
Durability
250
Level
1+
Attunement
Bind on equip
Break attunement
25,000 TATO · 50 Crystal
Platinum Lodestone

Platinum Lodestone

LegendaryTalisman · Talisman

A platinum lodestone blessed by the Miners Union — it tugs the pickaxe toward the seam, doubling more strikes.

Vein Seeker

+10% crit chance against veins

  • LCK+20
Durability
250
Level
1+
Attunement
Bind on equip
Break attunement
25,000 TATO · 50 Crystal

Lumber gear

Saws for forestry stands — higher tiers cut faster. Golden and platinum acorns add crit chance against marks.

Basic Saw

Basic Saw

CommonSaw · One-hand weapon

A plain crosscut saw for dividing felled logs. Can also be used as a weapon.

Damage Physical 10–10

Durability
30
Level
1+
Attunement
Fleeting
Fine Saw

Fine Saw

UncommonSaw · One-hand weapon

A well-set saw whose teeth clear their own kerf. Can also be used as a weapon.

Damage Physical 15–15

Fine Forestry

15 damage per cut, 0.4s recovery

Durability
50
Level
1+
Attunement
Bind on equip
Break attunement
5,000 TATO · 25 Crystal
Superior Saw

Superior Saw

RareSaw · One-hand weapon

A saw that leaves a face smooth enough to read the grain off. Can also be used as a weapon.

Damage Physical 20–20

Superior Forestry

20 damage per cut, 0.3s recovery

  • LCK+3
Durability
100
Level
1+
Attunement
Bind on equip
Break attunement
7,500 TATO · 30 Crystal
Golden Acorn

Golden Acorn

LegendaryTalisman · Talisman

A gilded acorn blessed by the Lumberpaws — it steadies the hand, doubling more cuts.

Mark Seeker

+10% crit chance against marks

  • LCK+10
Durability
250
Level
1+
Attunement
Bind on equip
Break attunement
25,000 TATO · 50 Crystal
Platinum Acorn

Platinum Acorn

LegendaryTalisman · Talisman

An acorn cast in platinum. The Lumberpaws give out two of these a season, and rarely that many.

Mark Seeker

+10% crit chance against marks

  • LCK+20
Durability
250
Level
1+
Attunement
Bind on equip
Break attunement
25,000 TATO · 50 Crystal

Pawcket watches

Off-hand watches that can instantly win gathering minigames. Higher tiers add 75% procs on lower-level spots and unlock higher spot levels.

Basic Pawcket Watch

Basic Pawcket Watch

CommonWatch · Off-hand

A plain brass watch. On level 1 gathering spots only, it sometimes skips the minigame entirely.

Time Saver I

50% chance to instantly win a gathering minigame on level 1 spots (Requires a main-hand gathering tool of the watch's rarity or higher)

  • LCK+3
Durability
30
Level
1+
Attunement
Bind on equip
Break attunement
2,500 TATO · 15 Crystal
Fine Pawcket Watch

Fine Pawcket Watch

UncommonWatch · Off-hand

A well-wound watch. Strong on level 2 spots, and even more reliable on level 1.

Time Saver II

50% chance to instantly win a gathering minigame on level 2 spots and 75% on level 1 spots (Requires a main-hand gathering tool of the watch's rarity or higher)

  • LCK+5
Durability
50
Level
1+
Attunement
Bind on equip
Break attunement
5,000 TATO · 25 Crystal
Superior Pawcket Watch

Superior Pawcket Watch

RareWatch · Off-hand

A jewelled watch. Can proc on level 3 spots, with very high odds on level 1–2.

Time Saver III

50% chance to instantly win a gathering minigame on level 3 spots and 75% on level 1–2 spots (Requires a main-hand gathering tool of the watch's rarity or higher)

  • LCK+10
Durability
100
Level
1+
Attunement
Bind on equip
Break attunement
7,500 TATO · 30 Crystal

Stat charms

Talismans that channel a single stat — tier I is Common (+1), tiers II and III are Uncommon (+2 / +3).

Showing tier I · Common · +1 STR

Force Charm

Force Charm

CommonTalisman · Talisman
  • STR+1
Durability
30
Level
1+
Attunement
Bind on equip
Break attunement
2,500 TATO · 15 Crystal
Rarity
Common
Wit Charm

Wit Charm

CommonTalisman · Talisman
  • INT+1
Durability
30
Level
1+
Attunement
Bind on equip
Break attunement
2,500 TATO · 15 Crystal
Rarity
Common
Quickness Charm

Quickness Charm

CommonTalisman · Talisman
  • AGI+1
Durability
30
Level
1+
Attunement
Bind on equip
Break attunement
2,500 TATO · 15 Crystal
Rarity
Common
Health Charm

Health Charm

CommonTalisman · Talisman
  • VIT+1
Durability
30
Level
1+
Attunement
Bind on equip
Break attunement
2,500 TATO · 15 Crystal
Rarity
Common
Finesse Charm

Finesse Charm

CommonTalisman · Talisman
  • DEX+1
Durability
30
Level
1+
Attunement
Bind on equip
Break attunement
2,500 TATO · 15 Crystal
Rarity
Common

Starter weapons

Copper-tier gear with Common, Uncommon and Rare variants. Damage rolls vary within the listed range.

Copper Shortblade

Copper Shortblade

CommonShortsword · One-hand weapon

Damage Physical 18–21–22–25

Sockets
1 socket
Rarity
Common
Copper Cudgel

Copper Cudgel

CommonMace · One-hand weapon

Damage Physical 18–21–22–25

Sockets
1 socket
Rarity
Common
Copper Dagger

Copper Dagger

CommonDagger · One-hand weapon

Damage Physical 18–21–22–25

Sockets
1 socket
Rarity
Common
Copper Slab

Copper Slab

CommonGreatsword · Two-hand weapon

Damage Physical 24–28–29–33

Sockets
2 sockets
Rarity
Common
Copper Axe

Copper Axe

CommonAxe · Two-hand weapon

Damage Physical 17–21–34–38

Sockets
2 sockets
Rarity
Common
Bent Wooden Bow

Bent Wooden Bow

CommonBow · One-hand weapon

Damage Physical 24–28–29–33

Sockets
1 socket
Rarity
Common
Charred Twig

Charred Twig

CommonWand · One-hand weapon

Damage Magical 18–21–22–25

Sockets
1 socket
Rarity
Common
Knotted Walking Staff

Knotted Walking Staff

CommonStaff · Two-hand weapon

Damage Magical 24–28–29–33

Sockets
2 sockets
Rarity
Common

Off-hand gear

Shields, orbs, quivers and gadgets that complement your main weapon.

Copper Buckler

Copper Buckler

CommonShield · Off-hand
  • BLK15–20%
Sockets
1 socket
Rarity
Common
Cloudy Focus Orb

Cloudy Focus Orb

CommonOrb · Off-hand
  • CSC10–15%
Sockets
1 socket
Rarity
Common
Frayed Quiver

Frayed Quiver

CommonQuiver · Off-hand
  • HIT5–10%
Sockets
1 socket
Rarity
Common
Satchel with Sand

Satchel with Sand

CommonGadget · Off-hand
  • EVA5–10%
Sockets
1 socket
Rarity
Common
Copper Shiv

Copper Shiv

CommonGadget · Off-hand
  • DMG20–30%
Sockets
1 socket
Rarity
Common

Starter armor

Light, medium and heavy sets with scaling physical and magical resist.

Tattered Hat

Tattered Hat

CommonLight armor · Head
  • MDR3–5%
Rarity
Common
Tattered Garments

Tattered Garments

CommonLight armor · Body
  • MDR5–10%
  • EVA2.5–5%
Sockets
2 sockets
Rarity
Common
Patched Hood

Patched Hood

CommonMedium armor · Head
  • PDR1.5–2.5%
  • MDR1.5–2.5%
Rarity
Common
Patched Hide Armor

Patched Hide Armor

CommonMedium armor · Body
  • PDR4–7.5%
  • MDR4–7.5%
Sockets
2 sockets
Rarity
Common
Riveted Copper Helmet

Riveted Copper Helmet

CommonHeavy armor · Head
  • PDR3–5%
Rarity
Common
Riveted Copper Armor

Riveted Copper Armor

CommonHeavy armor · Body
  • PDR5–10%
  • MDR3–5%
Sockets
2 sockets
Rarity
Common

Signature talismans

Drop talismans with unique encounter effects — from Lucky Coin to Golden Hook, Platinum Hook and Mythic Infinity Paw.

Lucky Coin

Lucky Coin

UncommonTalisman · Talisman

A token that holds sentimental value.

  • LCK+1–3
Durability
50
Level
1+
Attunement
Fleeting
Stoic Spud

Stoic Spud

RareTalisman · Talisman

A grounded talisman that shrugs off some external influence.

Pawnic Resistance

Negates the first negative status effect applied to the Hero in each encounter.

  • VIT+1–3
Durability
100
Level
1+
Attunement
Bind on equip
Break attunement
7,500 TATO · 30 Crystal
Forged Potato

Forged Potato

EpicTalisman · Talisman

A stubborn charm that refuses to let a Hero fall when defeat seems certain.

Limited Plot Armor

If the Hero would receive lethal damage, instead reduces its HP to 1. Only once per encounter.

  • VIT+3–5
Durability
150
Level
1+
Attunement
Bind on equip
Break attunement
10,000 TATO · 40 Crystal · 1 Chaos Seed
Seal of the First Light

Seal of the First Light

EpicTalisman · Talisman

A seal blessed in the Temple of Axomamma. The first blow aimed at its bearer finds only light.

First Light

Negates the first instance of damage the Hero receives in an encounter.

  • VIT+5
Durability
150
Level
5+
Attunement
Bind on equip
Break attunement
10,000 TATO · 40 Crystal
Heart of Axomamma

Heart of Axomamma

LegendaryTalisman · Talisman

A core touched by divinity, which shields its bearer from harm.

Pawtective Field

Negates the first two instances of damage the Hero receives in an encounter.

  • HIT+3–5%
Durability
250
Level
1+
Attunement
Bind on equip
Break attunement
25,000 TATO · 50 Crystal · 1 Titanium Splinter
Golden Hook

Golden Hook

LegendaryTalisman · Talisman

A gilded talisman blessed by the tides — its bearer lands catches with uncanny ease.

Golden Line

Increases Catch Bar Gain by 25%

  • LCK+10
Durability
250
Level
1+
Attunement
Bind on equip
Break attunement
25,000 TATO · 50 Crystal
Platinum Hook

Platinum Hook

LegendaryTalisman · Talisman

A platinum talisman blessed by the deep tides — its bearer lands catches with uncanny ease.

Golden Line

Increases Catch Bar Gain by 25%

  • LCK+20
Durability
250
Level
1+
Attunement
Bind on equip
Break attunement
25,000 TATO · 50 Crystal
Infinity Paw

Infinity Paw

MythicTalisman · Talisman

A mythic relic that elevates every aspect of a Hero beyond mortal limits.

Cosmic Pawer

Increases all Stats by 10% and begins every encounter with 1 stack in each Skill counter the Hero uses.

Durability
Infinite
Level
1+
Attunement
Bind on equip
Break attunement
50,000 TATO · 100 Crystal · 1 Phoenix Feather

Morito talismans

Idols and cores tuned to Morito drops. Level 3+ required. Most grant a stat plus a combat modifier.

Ironpaw Idol

Ironpaw Idol

RareTalisman · Talisman

A brutal idol infused with Morito's crushing strength.

  • STR+1–3
  • PDM+3–5%
Durability
100
Level
3+
Attunement
Bind on equip
Break attunement
7,500 TATO · 30 Crystal
Runepaw Idol

Runepaw Idol

RareTalisman · Talisman

A runed idol that amplifies Morito's arcane ferocity.

  • INT+1–3
  • MDM+3–5%
Durability
100
Level
3+
Attunement
Bind on equip
Break attunement
7,500 TATO · 30 Crystal
Burrowshade Charm

Burrowshade Charm

RareTalisman · Talisman

A shadowy charm attuned to evasive movement and ambush.

  • AGI+1–3
  • EVA+3–5%
Durability
100
Level
3+
Attunement
Bind on equip
Break attunement
7,500 TATO · 30 Crystal
Razorroot Emblem

Razorroot Emblem

RareTalisman · Talisman

A sharp emblem carved for ruthless precision.

  • DEX+1–3
  • CSC+1.5–3%
Durability
100
Level
3+
Attunement
Bind on equip
Break attunement
7,500 TATO · 30 Crystal
Stonehide Totem

Stonehide Totem

RareTalisman · Talisman

A dense totem that hardens its bearer against incoming blows.

  • VIT+1–3
  • BLK+3–5%
Durability
100
Level
3+
Attunement
Bind on equip
Break attunement
7,500 TATO · 30 Crystal
Frenzy Core

Frenzy Core

EpicTalisman · Talisman

A volatile core pulsing with Morito's rarest burst of instinct.

Overdrive

Critical Strikes with Basic Attacks give an additional Charge Stack. Only works with a Charge skill equipped.

  • LCK+3–5
Durability
150
Level
3+
Attunement
Bind on equip
Break attunement
10,000 TATO · 40 Crystal

Boss type talismans

Epic talismans from dungeon bosses (Slime King, Forsaken Curator, Cinder Den boss Ashmaw the Elder). Bind on pickup — bonus vs Elementals, Undead, or Beasts. Each boss table rolls Power, Protection, or Precision at 0.25%.

Core of Power

Core of Power

EpicTalisman · Talisman

A quivering core from the Slime King's belly, crackling with raw force.

Elemental Bane

+25% damage dealt against Elementals.

Durability
150
Level
1+
Attunement
Bind on pickup
Pickup rule
Only drops for the Hero who defeats the boss — cannot be granted as a generic reward.
Creature type
Elemental
Core of Protection

Core of Protection

EpicTalisman · Talisman

A dense core that soaks up the fury of the elements.

Elemental Ward

−20% damage taken from Elementals.

Durability
150
Level
1+
Attunement
Bind on pickup
Pickup rule
Only drops for the Hero who defeats the boss — cannot be granted as a generic reward.
Creature type
Elemental
Core of Precision

Core of Precision

EpicTalisman · Talisman

A clear core that hums whenever an elemental draws near.

Elemental Sight

+20% hit chance against Elementals.

Durability
150
Level
1+
Attunement
Bind on pickup
Pickup rule
Only drops for the Hero who defeats the boss — cannot be granted as a generic reward.
Creature type
Elemental
Ectoplasm of Power

Ectoplasm of Power

EpicTalisman · Talisman

Ectoplasm wrung from the Forsaken Curator, bitter to all that walk dead.

Undead Bane

+25% damage dealt against Undead.

Durability
150
Level
1+
Attunement
Bind on pickup
Pickup rule
Only drops for the Hero who defeats the boss — cannot be granted as a generic reward.
Creature type
Undead
Ectoplasm of Protection

Ectoplasm of Protection

EpicTalisman · Talisman

A cold wisp of ectoplasm the restless dead recoil from.

Undead Ward

−20% damage taken from Undead.

Durability
150
Level
1+
Attunement
Bind on pickup
Pickup rule
Only drops for the Hero who defeats the boss — cannot be granted as a generic reward.
Creature type
Undead
Ectoplasm of Precision

Ectoplasm of Precision

EpicTalisman · Talisman

Glowing ectoplasm that lights the way to an undead foe's weak spot.

Undead Sight

+20% hit chance against Undead.

Durability
150
Level
1+
Attunement
Bind on pickup
Pickup rule
Only drops for the Hero who defeats the boss — cannot be granted as a generic reward.
Creature type
Undead
Fang of Power

Fang of Power

EpicTalisman · Talisman

A fang torn from Ashmaw's jaw, still hungry for the hunt.

Beast Bane

+25% damage dealt against Beasts.

Durability
150
Level
1+
Attunement
Bind on pickup
Pickup rule
Only drops for the Hero who defeats the boss — cannot be granted as a generic reward.
Creature type
Beast
Fang of Protection

Fang of Protection

EpicTalisman · Talisman

An ash-blackened fang that remembers every bite it turned aside.

Beast Ward

−20% damage taken from Beasts.

Durability
150
Level
1+
Attunement
Bind on pickup
Pickup rule
Only drops for the Hero who defeats the boss — cannot be granted as a generic reward.
Creature type
Beast
Fang of Precision

Fang of Precision

EpicTalisman · Talisman

A fang filed to a point, carried by those who track the pack.

Beast Sight

+20% hit chance against Beasts.

Durability
150
Level
1+
Attunement
Bind on pickup
Pickup rule
Only drops for the Hero who defeats the boss — cannot be granted as a generic reward.
Creature type
Beast

Crazed Badger King gear

Bind-on-equip loot from the Crazed Badger King — level 3 staff and light head armor from the grove.

Amberroot

Amberroot

LegendaryStaff · Two-hand weapon

A gnarled staff the Badger King wrenched from an ancient grove, its heart still weeping amber.

Damage Magical 42–50

  • INT+7
  • VIT+7
  • AGI+7
Durability
250
Level
3+
Attunement
Bind on equip
Break attunement
25,000 TATO · 50 Crystal
Classes
Mage, Druid
Sockets
Locked, Locked
Bramble Circlet

Bramble Circlet

RareLight armor · Head

A thorny crown woven by the Badger King, worn tight and never taken off.

  • MDR10%
  • SPD+50
  • AGI+3
Durability
100
Level
3+
Attunement
Bind on equip
Break attunement
7,500 TATO · 30 Crystal
Classes
Mage, Druid, Rogue, Archer
Sockets
Locked

Pack gear

Bind-on-equip loot themed around the wolf pack — level 4 bow, mask, and dagger.

Duskchaser

Duskchaser

LegendaryBow · One-hand weapon

Made for the hour the pack begins to run.

Damage Physical 40–50

  • DEX+8
  • CDM+20%
  • AGI+6
Durability
250
Level
4+
Attunement
Bind on equip
Break attunement
25,000 TATO · 50 Crystal
Classes
Archer
Sockets
Locked
Howling Mask

Howling Mask

RareMedium armor · Head

Cut from the hide of a wolf that never stopped howling.

  • PDR10%
  • SPD+50
  • AGI+4
Durability
100
Level
4+
Attunement
Bind on equip
Break attunement
7,500 TATO · 30 Crystal
Classes
Druid, Rogue, Archer, Knight
Sockets
Locked
Moonhowl

Moonhowl

LegendaryDagger · One-hand weapon

Forged on the night the pack last howled together. It still answers the moon.

Damage Physical 28–36

  • STR+8
  • AGI+8
  • CSC+5%
Durability
250
Level
4+
Attunement
Bind on equip
Break attunement
25,000 TATO · 50 Crystal
Classes
Rogue
Sockets
Locked

Corrupted Leviathan gear

Bind-on-equip drops from the Corrupted Leviathan — level 5 helm, shield, and orb.

Brinescale Helm

Brinescale Helm

RareHeavy armor · Head

Barnacled scales peeled from the Leviathan's flank, still cold from the deep.

  • PDR8%
  • MDR4%
  • VIT+5
Durability
100
Level
5+
Attunement
Bind on equip
Break attunement
7,500 TATO · 30 Crystal
Classes
Knight
Sockets
Locked
Tidewall

Tidewall

LegendaryShield · Off-hand

A single scale from the deep, wider than a door. The waves break on it still.

  • BLK22%
  • VIT+8
  • MDR5%
Durability
250
Level
5+
Attunement
Bind on equip
Break attunement
25,000 TATO · 50 Crystal
Classes
Knight
Sockets
Locked
Eye of the Deep

Eye of the Deep

LegendaryOrb · Off-hand

The Leviathan's clouded eye. Even severed, it keeps watching.

  • CSC15%
  • INT+8
  • HIT7.5%
Durability
250
Level
5+
Attunement
Bind on equip
Break attunement
25,000 TATO · 50 Crystal
Classes
Mage, Druid
Sockets
Locked

Bone crypt gear

Level 5 bind-on-equip loot — bone-themed armor (Uncommon–Epic), epic weapons and off-hands, rare talismans and the Marrowbound Seal legendary.

Bonewoven Hood

Bonewoven Hood

UncommonLight armor · Head
  • MDR5–7.5%
  • PDR1.5–2.5%
  • INT+1
Durability
50
Level
5+
Attunement
Bind on equip
Break attunement
5,000 TATO · 25 Crystal
Classes
Mage, Druid, Rogue, Archer
Sockets
Open
Rarity
Uncommon
Bonewoven Vestments

Bonewoven Vestments

UncommonLight armor · Body
  • MDR10–12.5%
  • PDR3.5–5%
  • EVA2.5–5%
Durability
50
Level
5+
Attunement
Bind on equip
Break attunement
5,000 TATO · 25 Crystal
Classes
Mage, Druid, Rogue, Archer
Sockets
Open, Open
Rarity
Uncommon
Gravehunter Mask

Gravehunter Mask

UncommonMedium armor · Head
  • PDR2.5–5%
  • MDR2.5–5%
  • AGI+1
Durability
50
Level
5+
Attunement
Bind on equip
Break attunement
5,000 TATO · 25 Crystal
Classes
Druid, Rogue, Archer, Knight
Sockets
Open
Rarity
Uncommon
Gravehunter Harness

Gravehunter Harness

UncommonMedium armor · Body
  • PDR7.5–10%
  • MDR7.5–10%
  • EVA1–2.5%
Durability
50
Level
5+
Attunement
Bind on equip
Break attunement
5,000 TATO · 25 Crystal
Classes
Druid, Rogue, Archer, Knight
Sockets
Open, Open
Rarity
Uncommon
Ironbone Helm

Ironbone Helm

UncommonHeavy armor · Head
  • PDR5–7.5%
  • MDR1.5–2.5%
  • VIT+1
Durability
50
Level
5+
Attunement
Bind on equip
Break attunement
5,000 TATO · 25 Crystal
Classes
Knight
Sockets
Open
Rarity
Uncommon
Ironbone Cuirass

Ironbone Cuirass

UncommonHeavy armor · Body
  • PDR10–12.5%
  • MDR3.5–5%
  • BLK2.5–5%
Durability
50
Level
5+
Attunement
Bind on equip
Break attunement
5,000 TATO · 25 Crystal
Classes
Knight
Sockets
Open, Open
Rarity
Uncommon
Shardfang

Shardfang

EpicDagger · One-hand weapon

Damage Physical 24–28–30–34

Footwork

Critical Strikes increase EVA by 0.15 for one turn

  • CSC3–5%
  • STR+3–5
Durability
150
Level
5+
Attunement
Bind on equip
Break attunement
10,000 TATO · 40 Crystal
Classes
Rogue
Sockets
Open
Marrowcrusher

Marrowcrusher

EpicMace · One-hand weapon

Damage Physical 24–28–30–34

Knockout

Basic Attacks have a 5% Chance to Stun the target

  • HIT2–3.5%
  • AGI+3–5
Durability
150
Level
5+
Attunement
Bind on equip
Break attunement
10,000 TATO · 40 Crystal
Classes
Knight
Sockets
Open
Boneguard

Boneguard

EpicShield · Off-hand
Palisade

Increases Block Damage Reduction to 60%

  • BLK15–20%
  • VIT+3–5
Durability
150
Level
5+
Attunement
Bind on equip
Break attunement
10,000 TATO · 40 Crystal
Classes
Knight
Sockets
Open
Gravebinder

Gravebinder

EpicStaff · Two-hand weapon

Damage Magical 32–38–40–46

Spellward

10% Chance to negate incoming spell damage and effects

  • BLK5–7.5%
  • INT+3–5
Durability
150
Level
5+
Attunement
Bind on equip
Break attunement
10,000 TATO · 40 Crystal
Classes
Mage, Druid
Sockets
Open, Open
Grimshot

Grimshot

EpicBow · One-hand weapon

Damage Physical 32–38–40–46

Piercing

Attacks ignore 0.05 PDR

  • CDM20–30%
  • DEX+3–5
Durability
150
Level
5+
Attunement
Bind on equip
Break attunement
10,000 TATO · 40 Crystal
Classes
Archer
Sockets
Open
Skullcleaver

Skullcleaver

EpicAxe · Two-hand weapon

Damage Physical 28–34–52–58

Sanguine Edge

Critical Strikes heal for 20% of damage dealt

  • STR+3–5
  • CSC3–5%
  • SPD-200
Durability
150
Level
5+
Attunement
Bind on equip
Break attunement
10,000 TATO · 40 Crystal
Classes
Knight
Sockets
Open
Bonepiercer

Bonepiercer

EpicShortsword · One-hand weapon

Damage Physical 24–28–30–34

Piercing

Attacks ignore 0.05 PDR

  • STR+3–5
  • HIT2–3.5%
Durability
150
Level
5+
Attunement
Bind on equip
Break attunement
10,000 TATO · 40 Crystal
Classes
Rogue, Knight
Sockets
Open
Gravethorn

Gravethorn

EpicGreatsword · Two-hand weapon

Damage Physical 36–42–44–50

Piercing

Attacks ignore 0.05 PDR

  • STR+3–5
  • PDM5–7.5%
  • SPD-200
Durability
150
Level
5+
Attunement
Bind on equip
Break attunement
10,000 TATO · 40 Crystal
Classes
Knight
Sockets
Open
Hollowgleam

Hollowgleam

EpicWand · One-hand weapon

Damage Magical 24–28–30–34

Confusion

Basic Attacks have a 10% chance to deplete all Charges of the target

  • INT+3–5
  • MDM10–15%
Durability
150
Level
5+
Attunement
Bind on equip
Break attunement
10,000 TATO · 40 Crystal
Classes
Mage
Sockets
Open
Clatterclaw

Clatterclaw

EpicGadget · Off-hand
Swift Strike

Basic Attacks have a 20% chance to strike twice

  • SPD+100–150
  • AGI+3–5
Durability
150
Level
5+
Attunement
Bind on equip
Break attunement
10,000 TATO · 40 Crystal
Classes
Rogue
Sockets
Open
Wraith's Echo

Wraith's Echo

EpicOrb · Off-hand
Recoil

10% chance, when hit by a Spell, to cast a full copy of it (same damage + its effects) back at the attacker. You still take the original hit.

  • CSC10–15%
  • INT+3–5
Durability
150
Level
5+
Attunement
Bind on equip
Break attunement
10,000 TATO · 40 Crystal
Classes
Mage
Sockets
Open
Ribsheaf

Ribsheaf

EpicQuiver · Off-hand
Quickdraw

25% chance after a Charge Skill releases to follow up with a Basic Attack immediately

  • SPD+100–150
  • AGI+3–5
Durability
150
Level
5+
Attunement
Bind on equip
Break attunement
10,000 TATO · 40 Crystal
Classes
Archer
Sockets
Open
Direfletch

Direfletch

EpicQuiver · Off-hand
Giant Slayer

Deal 20% increased damage against enemies with more current HP than you

  • HIT7.5–10%
  • DEX+3–5
Durability
150
Level
5+
Attunement
Bind on equip
Break attunement
10,000 TATO · 40 Crystal
Classes
Archer
Sockets
Open
Satchel with Bone Dust

Satchel with Bone Dust

EpicGadget · Off-hand
Flow State

Gain 1 Charge Trigger Point when evading. Only works with a Charge skill equipped.

  • EVA7.5–10%
  • AGI+3–5
Durability
150
Level
5+
Attunement
Bind on equip
Break attunement
10,000 TATO · 40 Crystal
Classes
Rogue
Sockets
Open
Marrowbound Seal

Marrowbound Seal

LegendaryTalisman · Talisman
Marrow Surge

Until the end of combat every turn of the wearer increases AGI and DEX by 1. Up to a maximum of +10 each

  • VIT+3–5
  • AGI+3–5
  • DEX+3–5
Durability
250
Level
5+
Attunement
Bind on equip
Break attunement
25,000 TATO · 50 Crystal
Mudclaw Pendant

Mudclaw Pendant

RareTalisman · Talisman
  • VIT+1–2
  • STR+1–2
  • AGI+1–2
Durability
100
Level
1+
Attunement
Bind on equip
Break attunement
7,500 TATO · 30 Crystal
Cracked Sunstone

Cracked Sunstone

RareTalisman · Talisman
  • VIT+1–2
  • INT+1–2
  • DEX+1–2
Durability
100
Level
1+
Attunement
Bind on equip
Break attunement
7,500 TATO · 30 Crystal

Arachne dungeon gear

Level 5 bind-on-equip loot from the spider dungeon — silk, husk and chitin armor (Uncommon–Epic) plus legendary boss helms with Coiled Strike.

Silkweave Hood

Silkweave Hood

UncommonLight armor · Head
  • MDR5.5–8.5%
  • PDR2–3%
  • INT+3
Durability
50
Level
5+
Attunement
Bind on equip
Break attunement
5,000 TATO · 25 Crystal
Classes
Mage, Druid, Rogue, Archer
Sockets
Open
Rarity
Uncommon
Silkweave Shroud

Silkweave Shroud

UncommonLight armor · Body
  • MDR11–14%
  • PDR4–5.5%
  • SPD+50–100
Durability
50
Level
5+
Attunement
Bind on equip
Break attunement
5,000 TATO · 25 Crystal
Classes
Mage, Druid, Rogue, Archer
Sockets
Open, Open
Rarity
Uncommon
Huskhide Mask

Huskhide Mask

UncommonMedium armor · Head
  • PDR3–5.5%
  • MDR3–5.5%
  • AGI+3
Durability
50
Level
5+
Attunement
Bind on equip
Break attunement
5,000 TATO · 25 Crystal
Classes
Druid, Rogue, Archer, Knight
Sockets
Open
Rarity
Uncommon
Huskhide Harness

Huskhide Harness

UncommonMedium armor · Body
  • PDR8.5–11%
  • MDR8.5–11%
  • SPD+50–100
Durability
50
Level
5+
Attunement
Bind on equip
Break attunement
5,000 TATO · 25 Crystal
Classes
Druid, Rogue, Archer, Knight
Sockets
Open, Open
Rarity
Uncommon
Carapace Helm

Carapace Helm

UncommonHeavy armor · Head
  • PDR5.5–8.5%
  • MDR2–3%
  • VIT+3
Durability
50
Level
5+
Attunement
Bind on equip
Break attunement
5,000 TATO · 25 Crystal
Classes
Knight
Sockets
Open
Rarity
Uncommon
Carapace Cuirass

Carapace Cuirass

UncommonHeavy armor · Body
  • PDR11–14%
  • MDR4–5.5%
  • SPD+50–100
Durability
50
Level
5+
Attunement
Bind on equip
Break attunement
5,000 TATO · 25 Crystal
Classes
Knight
Sockets
Open, Open
Rarity
Uncommon
Widow's Crown

Widow's Crown

LegendaryLight armor · Head

A crown spun by the brood itself, worn by whoever survives them.

Coiled Strike

Begin combat with 2 Charge stacks (only works with a charge skill equipped).

  • MDR6.5–9.5%
  • PDR2.5–3.5%
  • INT+8–10
Durability
250
Level
5+
Attunement
Bind on equip
Break attunement
25,000 TATO · 50 Crystal
Classes
Mage, Druid, Rogue, Archer
Sockets
Open, Locked
Venomclaw Visage

Venomclaw Visage

LegendaryMedium armor · Head

A visage cut from Venomclaw's own plating, still faintly toxic.

Coiled Strike

Begin combat with 2 Charge stacks (only works with a charge skill equipped).

  • PDR3.5–6.5%
  • MDR3.5–6.5%
  • AGI+8–10
Durability
250
Level
5+
Attunement
Bind on equip
Break attunement
25,000 TATO · 50 Crystal
Classes
Druid, Rogue, Archer, Knight
Sockets
Open, Locked
Ironfang Greathelm

Ironfang Greathelm

LegendaryHeavy armor · Head

A greathelm forged around Ironfang's mandibles, jaw and all.

Coiled Strike

Begin combat with 2 Charge stacks (only works with a charge skill equipped).

  • PDR6.5–9.5%
  • MDR2.5–3.5%
  • VIT+8–10
Durability
250
Level
5+
Attunement
Bind on equip
Break attunement
25,000 TATO · 50 Crystal
Classes
Knight
Sockets
Open, Locked