Game Data
Game catalogs — equipment, tools, recipes, blueprints, skills, monsters, dungeons, world bosses, assignments, leaderboards and stat reference.
Equipment reference from Pawtato game data — talismans, starter gear, bone crypt loot and Proving Grounds kit. Pick a rarity on multi-tier items to swap stats and image.
Proving Grounds gear
Fleeting starter kit handed out during the tutorial encounter — no attunement break cost.
Training Sword
CommonShortsword · One-hand weapon
A practice weapon handed out in the Proving Grounds.
Damage Physical 17–21
- Durability
- 30
- Level
- 1+
- Attunement
- Fleeting
- Classes
- Rogue, Knight
Training Staff
CommonStaff · Two-hand weapon
A practice weapon handed out in the Proving Grounds.
Damage Magical 18–22
- Durability
- 30
- Level
- 1+
- Attunement
- Fleeting
- Classes
- Druid, Mage
Training Bow
CommonBow · One-hand weapon
A practice weapon handed out in the Proving Grounds.
Damage Physical 18–22
- Durability
- 30
- Level
- 1+
- Attunement
- Fleeting
- Classes
- Archer
Leather Vest
CommonMedium armor · Body
A sturdy leather vest that offers basic physical protection.
- Durability
- 30
- Level
- 1+
- Attunement
- Fleeting
- Classes
- Druid, Rogue, Archer, Knight
Leather Cap
CommonMedium armor · Head
A simple leather cap that provides basic physical protection.
- Durability
- 30
- Level
- 1+
- Attunement
- Fleeting
- Classes
- Druid, Rogue, Archer, Knight
Linen Vest
CommonLight armor · Body
A light linen vest that offers basic magical protection.
- Durability
- 30
- Level
- 1+
- Attunement
- Fleeting
- Classes
- Mage, Druid, Rogue, Archer
Linen Band
CommonLight armor · Head
A light linen headband that provides basic magical protection.
- Durability
- 30
- Level
- 1+
- Attunement
- Fleeting
- Classes
- Mage, Druid, Rogue, Archer
Fishing gear
Rods for fishing minigames — higher tiers boost catch bar gain and can be used as weapons.
Basic Fishing Rod
CommonFishing rod · One-hand weapon
A stick and cord for very basic fishing. Can also be used as a weapon.
Damage Physical 10–12
- Durability
- 30
- Level
- 1+
- Attunement
- Fleeting
Fine Fishing Rod
UncommonFishing rod · One-hand weapon
A well-balanced rod whose responsive line makes landing a catch noticeably easier. Can also be used as a weapon.
Damage Physical 15–18
Fine LineIncreases Catch Bar Gain by 50%
- Durability
- 50
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 5,000 TATO · 25 Crystal
Superior Fishing Rod
RareFishing rod · One-hand weapon
A masterwork rod whose flawless line makes even the most stubborn catch feel effortless. Can also be used as a weapon.
Damage Physical 18–21
Superior LineIncreases Catch Bar Gain by 100%
- Durability
- 100
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 7,500 TATO · 30 Crystal
Herbalism gear
Sickles for harvesting herbs in thickets — higher tiers widen cut zones. Clover talismans slow the zones for easier harvesting.
Basic Sickle
CommonSickle · One-hand weapon
A simple curved blade for cutting wild herbs. Can also be used as a weapon.
Damage Physical 10–12
- Durability
- 30
- Level
- 1+
- Attunement
- Fleeting
Fine Sickle
UncommonSickle · One-hand weapon
A well-honed sickle whose keen edge carves a wider cutting zone into every stem. Can also be used as a weapon.
Damage Physical 15–18
Fine HerbalismWidens the cut zones by 5%
- Durability
- 50
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 5,000 TATO · 25 Crystal
Superior Sickle
RareSickle · One-hand weapon
A masterwork sickle whose flawless edge makes even the trickiest cut feel effortless. Can also be used as a weapon.
Damage Physical 18–21
Superior HerbalismWidens the cut zones by 10%
- Durability
- 100
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 7,500 TATO · 30 Crystal
Golden Clover
LegendaryTalisman · Talisman
A gilded four-leaf clover blessed by the Verdant Hand — fortune favors its bearer with slower, steadier cutting zones.
Blessed ForagingSlows the cut zones
- Durability
- 250
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 25,000 TATO · 50 Crystal
Platinum Clover
LegendaryTalisman · Talisman
A platinum four-leaf clover blessed by the Verdant Hand — fortune favors its bearer with slower, steadier cutting zones.
Blessed ForagingSlows the cut zones
- Durability
- 250
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 25,000 TATO · 50 Crystal
Mining gear
Pickaxes for ore veins — higher tiers hit harder and recover faster. Lodestone talismans add crit chance against veins.
Basic Pickaxe
CommonPickaxe · One-hand weapon
A plain iron-headed pickaxe for breaking ore veins. Can also be used as a weapon.
Damage Physical 10–10
- Durability
- 30
- Level
- 1+
- Attunement
- Fleeting
Fine Pickaxe
UncommonPickaxe · One-hand weapon
A well-forged pickaxe whose hardened head bites deeper and pulls free faster. Can also be used as a weapon.
Damage Physical 15–15
Fine Mining15 damage per strike, 1.3s swing
- Durability
- 50
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 5,000 TATO · 25 Crystal
Superior Pickaxe
RarePickaxe · One-hand weapon
A masterwork pickaxe that shears through rock and comes back up before the dust settles. Can also be used as a weapon.
Damage Physical 20–20
Superior Mining20 damage per strike, 1.1s swing
- Durability
- 100
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 7,500 TATO · 30 Crystal
Golden Lodestone
LegendaryTalisman · Talisman
A gilded lodestone blessed by the Miners Union — it tugs the pickaxe toward the seam, doubling more strikes.
Vein Seeker+10% crit chance against veins
- Durability
- 250
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 25,000 TATO · 50 Crystal
Platinum Lodestone
LegendaryTalisman · Talisman
A platinum lodestone blessed by the Miners Union — it tugs the pickaxe toward the seam, doubling more strikes.
Vein Seeker+10% crit chance against veins
- Durability
- 250
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 25,000 TATO · 50 Crystal
Lumber gear
Saws for forestry stands — higher tiers cut faster. Golden and platinum acorns add crit chance against marks.
Basic Saw
CommonSaw · One-hand weapon
A plain crosscut saw for dividing felled logs. Can also be used as a weapon.
Damage Physical 10–10
- Durability
- 30
- Level
- 1+
- Attunement
- Fleeting
Fine Saw
UncommonSaw · One-hand weapon
A well-set saw whose teeth clear their own kerf. Can also be used as a weapon.
Damage Physical 15–15
Fine Forestry15 damage per cut, 0.4s recovery
- Durability
- 50
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 5,000 TATO · 25 Crystal
Superior Saw
RareSaw · One-hand weapon
A saw that leaves a face smooth enough to read the grain off. Can also be used as a weapon.
Damage Physical 20–20
Superior Forestry20 damage per cut, 0.3s recovery
- Durability
- 100
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 7,500 TATO · 30 Crystal
Golden Acorn
LegendaryTalisman · Talisman
A gilded acorn blessed by the Lumberpaws — it steadies the hand, doubling more cuts.
Mark Seeker+10% crit chance against marks
- Durability
- 250
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 25,000 TATO · 50 Crystal
Platinum Acorn
LegendaryTalisman · Talisman
An acorn cast in platinum. The Lumberpaws give out two of these a season, and rarely that many.
Mark Seeker+10% crit chance against marks
- Durability
- 250
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 25,000 TATO · 50 Crystal
Pawcket watches
Off-hand watches that can instantly win gathering minigames. Higher tiers add 75% procs on lower-level spots and unlock higher spot levels.
Basic Pawcket Watch
CommonWatch · Off-hand
A plain brass watch. On level 1 gathering spots only, it sometimes skips the minigame entirely.
Time Saver I50% chance to instantly win a gathering minigame on level 1 spots (Requires a main-hand gathering tool of the watch's rarity or higher)
- Durability
- 30
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 2,500 TATO · 15 Crystal
Fine Pawcket Watch
UncommonWatch · Off-hand
A well-wound watch. Strong on level 2 spots, and even more reliable on level 1.
Time Saver II50% chance to instantly win a gathering minigame on level 2 spots and 75% on level 1 spots (Requires a main-hand gathering tool of the watch's rarity or higher)
- Durability
- 50
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 5,000 TATO · 25 Crystal
Superior Pawcket Watch
RareWatch · Off-hand
A jewelled watch. Can proc on level 3 spots, with very high odds on level 1–2.
Time Saver III50% chance to instantly win a gathering minigame on level 3 spots and 75% on level 1–2 spots (Requires a main-hand gathering tool of the watch's rarity or higher)
- Durability
- 100
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 7,500 TATO · 30 Crystal
Stat charms
Talismans that channel a single stat — tier I is Common (+1), tiers II and III are Uncommon (+2 / +3).
Showing tier I · Common · +1 STR
Force Charm
CommonTalisman · Talisman
- Durability
- 30
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 2,500 TATO · 15 Crystal
- Rarity
- Common
Wit Charm
CommonTalisman · Talisman
- Durability
- 30
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 2,500 TATO · 15 Crystal
- Rarity
- Common
Quickness Charm
CommonTalisman · Talisman
- Durability
- 30
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 2,500 TATO · 15 Crystal
- Rarity
- Common
Health Charm
CommonTalisman · Talisman
- Durability
- 30
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 2,500 TATO · 15 Crystal
- Rarity
- Common
Finesse Charm
CommonTalisman · Talisman
- Durability
- 30
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 2,500 TATO · 15 Crystal
- Rarity
- Common
Starter weapons
Copper-tier gear with Common, Uncommon and Rare variants. Damage rolls vary within the listed range.
Copper Shortblade
CommonShortsword · One-hand weapon
Damage Physical 18–21–22–25
- Sockets
- 1 socket
- Rarity
- Common
Copper Cudgel
CommonMace · One-hand weapon
Damage Physical 18–21–22–25
- Sockets
- 1 socket
- Rarity
- Common
Copper Dagger
CommonDagger · One-hand weapon
Damage Physical 18–21–22–25
- Sockets
- 1 socket
- Rarity
- Common
Copper Slab
CommonGreatsword · Two-hand weapon
Damage Physical 24–28–29–33
- Sockets
- 2 sockets
- Rarity
- Common
Copper Axe
CommonAxe · Two-hand weapon
Damage Physical 17–21–34–38
- Sockets
- 2 sockets
- Rarity
- Common
Bent Wooden Bow
CommonBow · One-hand weapon
Damage Physical 24–28–29–33
- Sockets
- 1 socket
- Rarity
- Common
Charred Twig
CommonWand · One-hand weapon
Damage Magical 18–21–22–25
- Sockets
- 1 socket
- Rarity
- Common
Knotted Walking Staff
CommonStaff · Two-hand weapon
Damage Magical 24–28–29–33
- Sockets
- 2 sockets
- Rarity
- Common
Off-hand gear
Shields, orbs, quivers and gadgets that complement your main weapon.
Copper Buckler
CommonShield · Off-hand
- Sockets
- 1 socket
- Rarity
- Common
Cloudy Focus Orb
CommonOrb · Off-hand
- Sockets
- 1 socket
- Rarity
- Common
Frayed Quiver
CommonQuiver · Off-hand
- Sockets
- 1 socket
- Rarity
- Common
Satchel with Sand
CommonGadget · Off-hand
- Sockets
- 1 socket
- Rarity
- Common
Copper Shiv
CommonGadget · Off-hand
- Sockets
- 1 socket
- Rarity
- Common
Starter armor
Light, medium and heavy sets with scaling physical and magical resist.
Tattered Hat
CommonLight armor · Head
- Rarity
- Common
Tattered Garments
CommonLight armor · Body
- Sockets
- 2 sockets
- Rarity
- Common
Patched Hood
CommonMedium armor · Head
- Rarity
- Common
Patched Hide Armor
CommonMedium armor · Body
- Sockets
- 2 sockets
- Rarity
- Common
Riveted Copper Helmet
CommonHeavy armor · Head
- Rarity
- Common
Riveted Copper Armor
CommonHeavy armor · Body
- Sockets
- 2 sockets
- Rarity
- Common
Signature talismans
Drop talismans with unique encounter effects — from Lucky Coin to Golden Hook, Platinum Hook and Mythic Infinity Paw.
Lucky Coin
UncommonTalisman · Talisman
A token that holds sentimental value.
- Durability
- 50
- Level
- 1+
- Attunement
- Fleeting
Stoic Spud
RareTalisman · Talisman
A grounded talisman that shrugs off some external influence.
Pawnic ResistanceNegates the first negative status effect applied to the Hero in each encounter.
- Durability
- 100
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 7,500 TATO · 30 Crystal
Forged Potato
EpicTalisman · Talisman
A stubborn charm that refuses to let a Hero fall when defeat seems certain.
Limited Plot ArmorIf the Hero would receive lethal damage, instead reduces its HP to 1. Only once per encounter.
- Durability
- 150
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 10,000 TATO · 40 Crystal · 1 Chaos Seed
Seal of the First Light
EpicTalisman · Talisman
A seal blessed in the Temple of Axomamma. The first blow aimed at its bearer finds only light.
First LightNegates the first instance of damage the Hero receives in an encounter.
- Durability
- 150
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 10,000 TATO · 40 Crystal
Heart of Axomamma
LegendaryTalisman · Talisman
A core touched by divinity, which shields its bearer from harm.
Pawtective FieldNegates the first two instances of damage the Hero receives in an encounter.
- Durability
- 250
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 25,000 TATO · 50 Crystal · 1 Titanium Splinter
Golden Hook
LegendaryTalisman · Talisman
A gilded talisman blessed by the tides — its bearer lands catches with uncanny ease.
Golden LineIncreases Catch Bar Gain by 25%
- Durability
- 250
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 25,000 TATO · 50 Crystal
Platinum Hook
LegendaryTalisman · Talisman
A platinum talisman blessed by the deep tides — its bearer lands catches with uncanny ease.
Golden LineIncreases Catch Bar Gain by 25%
- Durability
- 250
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 25,000 TATO · 50 Crystal
Infinity Paw
MythicTalisman · Talisman
A mythic relic that elevates every aspect of a Hero beyond mortal limits.
Cosmic PawerIncreases all Stats by 10% and begins every encounter with 1 stack in each Skill counter the Hero uses.
- Durability
- Infinite
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 50,000 TATO · 100 Crystal · 1 Phoenix Feather
Morito talismans
Idols and cores tuned to Morito drops. Level 3+ required. Most grant a stat plus a combat modifier.
Ironpaw Idol
RareTalisman · Talisman
A brutal idol infused with Morito's crushing strength.
- Durability
- 100
- Level
- 3+
- Attunement
- Bind on equip
- Break attunement
- 7,500 TATO · 30 Crystal
Runepaw Idol
RareTalisman · Talisman
A runed idol that amplifies Morito's arcane ferocity.
- Durability
- 100
- Level
- 3+
- Attunement
- Bind on equip
- Break attunement
- 7,500 TATO · 30 Crystal
Burrowshade Charm
RareTalisman · Talisman
A shadowy charm attuned to evasive movement and ambush.
- Durability
- 100
- Level
- 3+
- Attunement
- Bind on equip
- Break attunement
- 7,500 TATO · 30 Crystal
Razorroot Emblem
RareTalisman · Talisman
A sharp emblem carved for ruthless precision.
- Durability
- 100
- Level
- 3+
- Attunement
- Bind on equip
- Break attunement
- 7,500 TATO · 30 Crystal
Stonehide Totem
RareTalisman · Talisman
A dense totem that hardens its bearer against incoming blows.
- Durability
- 100
- Level
- 3+
- Attunement
- Bind on equip
- Break attunement
- 7,500 TATO · 30 Crystal
Frenzy Core
EpicTalisman · Talisman
A volatile core pulsing with Morito's rarest burst of instinct.
OverdriveCritical Strikes with Basic Attacks give an additional Charge Stack. Only works with a Charge skill equipped.
- Durability
- 150
- Level
- 3+
- Attunement
- Bind on equip
- Break attunement
- 10,000 TATO · 40 Crystal
Boss type talismans
Epic talismans from dungeon bosses (Slime King, Forsaken Curator, Cinder Den boss Ashmaw the Elder). Bind on pickup — bonus vs Elementals, Undead, or Beasts. Each boss table rolls Power, Protection, or Precision at 0.25%.
Core of Power
EpicTalisman · Talisman
A quivering core from the Slime King's belly, crackling with raw force.
Elemental Bane+25% damage dealt against Elementals.
- Durability
- 150
- Level
- 1+
- Attunement
- Bind on pickup
- Pickup rule
- Only drops for the Hero who defeats the boss — cannot be granted as a generic reward.
- Creature type
- Elemental
Core of Protection
EpicTalisman · Talisman
A dense core that soaks up the fury of the elements.
Elemental Ward−20% damage taken from Elementals.
- Durability
- 150
- Level
- 1+
- Attunement
- Bind on pickup
- Pickup rule
- Only drops for the Hero who defeats the boss — cannot be granted as a generic reward.
- Creature type
- Elemental
Core of Precision
EpicTalisman · Talisman
A clear core that hums whenever an elemental draws near.
Elemental Sight+20% hit chance against Elementals.
- Durability
- 150
- Level
- 1+
- Attunement
- Bind on pickup
- Pickup rule
- Only drops for the Hero who defeats the boss — cannot be granted as a generic reward.
- Creature type
- Elemental
Ectoplasm of Power
EpicTalisman · Talisman
Ectoplasm wrung from the Forsaken Curator, bitter to all that walk dead.
Undead Bane+25% damage dealt against Undead.
- Durability
- 150
- Level
- 1+
- Attunement
- Bind on pickup
- Pickup rule
- Only drops for the Hero who defeats the boss — cannot be granted as a generic reward.
- Creature type
- Undead
Ectoplasm of Protection
EpicTalisman · Talisman
A cold wisp of ectoplasm the restless dead recoil from.
Undead Ward−20% damage taken from Undead.
- Durability
- 150
- Level
- 1+
- Attunement
- Bind on pickup
- Pickup rule
- Only drops for the Hero who defeats the boss — cannot be granted as a generic reward.
- Creature type
- Undead
Ectoplasm of Precision
EpicTalisman · Talisman
Glowing ectoplasm that lights the way to an undead foe's weak spot.
Undead Sight+20% hit chance against Undead.
- Durability
- 150
- Level
- 1+
- Attunement
- Bind on pickup
- Pickup rule
- Only drops for the Hero who defeats the boss — cannot be granted as a generic reward.
- Creature type
- Undead
Fang of Power
EpicTalisman · Talisman
A fang torn from Ashmaw's jaw, still hungry for the hunt.
Beast Bane+25% damage dealt against Beasts.
- Durability
- 150
- Level
- 1+
- Attunement
- Bind on pickup
- Pickup rule
- Only drops for the Hero who defeats the boss — cannot be granted as a generic reward.
- Creature type
- Beast
Fang of Protection
EpicTalisman · Talisman
An ash-blackened fang that remembers every bite it turned aside.
Beast Ward−20% damage taken from Beasts.
- Durability
- 150
- Level
- 1+
- Attunement
- Bind on pickup
- Pickup rule
- Only drops for the Hero who defeats the boss — cannot be granted as a generic reward.
- Creature type
- Beast
Fang of Precision
EpicTalisman · Talisman
A fang filed to a point, carried by those who track the pack.
Beast Sight+20% hit chance against Beasts.
- Durability
- 150
- Level
- 1+
- Attunement
- Bind on pickup
- Pickup rule
- Only drops for the Hero who defeats the boss — cannot be granted as a generic reward.
- Creature type
- Beast
Crazed Badger King gear
Bind-on-equip loot from the Crazed Badger King — level 3 staff and light head armor from the grove.
Amberroot
LegendaryStaff · Two-hand weapon
A gnarled staff the Badger King wrenched from an ancient grove, its heart still weeping amber.
Damage Magical 42–50
- Durability
- 250
- Level
- 3+
- Attunement
- Bind on equip
- Break attunement
- 25,000 TATO · 50 Crystal
- Classes
- Mage, Druid
- Sockets
- Locked, Locked
Bramble Circlet
RareLight armor · Head
A thorny crown woven by the Badger King, worn tight and never taken off.
- Durability
- 100
- Level
- 3+
- Attunement
- Bind on equip
- Break attunement
- 7,500 TATO · 30 Crystal
- Classes
- Mage, Druid, Rogue, Archer
- Sockets
- Locked
Pack gear
Bind-on-equip loot themed around the wolf pack — level 4 bow, mask, and dagger.
Duskchaser
LegendaryBow · One-hand weapon
Made for the hour the pack begins to run.
Damage Physical 40–50
- Durability
- 250
- Level
- 4+
- Attunement
- Bind on equip
- Break attunement
- 25,000 TATO · 50 Crystal
- Classes
- Archer
- Sockets
- Locked
Howling Mask
RareMedium armor · Head
Cut from the hide of a wolf that never stopped howling.
- Durability
- 100
- Level
- 4+
- Attunement
- Bind on equip
- Break attunement
- 7,500 TATO · 30 Crystal
- Classes
- Druid, Rogue, Archer, Knight
- Sockets
- Locked
Moonhowl
LegendaryDagger · One-hand weapon
Forged on the night the pack last howled together. It still answers the moon.
Damage Physical 28–36
- Durability
- 250
- Level
- 4+
- Attunement
- Bind on equip
- Break attunement
- 25,000 TATO · 50 Crystal
- Classes
- Rogue
- Sockets
- Locked
Corrupted Leviathan gear
Bind-on-equip drops from the Corrupted Leviathan — level 5 helm, shield, and orb.
Brinescale Helm
RareHeavy armor · Head
Barnacled scales peeled from the Leviathan's flank, still cold from the deep.
- Durability
- 100
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 7,500 TATO · 30 Crystal
- Classes
- Knight
- Sockets
- Locked
Tidewall
LegendaryShield · Off-hand
A single scale from the deep, wider than a door. The waves break on it still.
- Durability
- 250
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 25,000 TATO · 50 Crystal
- Classes
- Knight
- Sockets
- Locked
Eye of the Deep
LegendaryOrb · Off-hand
The Leviathan's clouded eye. Even severed, it keeps watching.
- Durability
- 250
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 25,000 TATO · 50 Crystal
- Classes
- Mage, Druid
- Sockets
- Locked
Bone crypt gear
Level 5 bind-on-equip loot — bone-themed armor (Uncommon–Epic), epic weapons and off-hands, rare talismans and the Marrowbound Seal legendary.
Bonewoven Hood
UncommonLight armor · Head
- MDR5–7.5%
- PDR1.5–2.5%
- INT+1
- Durability
- 50
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 5,000 TATO · 25 Crystal
- Classes
- Mage, Druid, Rogue, Archer
- Sockets
- Open
- Rarity
- Uncommon
Bonewoven Vestments
UncommonLight armor · Body
- MDR10–12.5%
- PDR3.5–5%
- EVA2.5–5%
- Durability
- 50
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 5,000 TATO · 25 Crystal
- Classes
- Mage, Druid, Rogue, Archer
- Sockets
- Open, Open
- Rarity
- Uncommon
Gravehunter Mask
UncommonMedium armor · Head
- Durability
- 50
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 5,000 TATO · 25 Crystal
- Classes
- Druid, Rogue, Archer, Knight
- Sockets
- Open
- Rarity
- Uncommon
Gravehunter Harness
UncommonMedium armor · Body
- PDR7.5–10%
- MDR7.5–10%
- EVA1–2.5%
- Durability
- 50
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 5,000 TATO · 25 Crystal
- Classes
- Druid, Rogue, Archer, Knight
- Sockets
- Open, Open
- Rarity
- Uncommon
Ironbone Helm
UncommonHeavy armor · Head
- PDR5–7.5%
- MDR1.5–2.5%
- VIT+1
- Durability
- 50
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 5,000 TATO · 25 Crystal
- Classes
- Knight
- Sockets
- Open
- Rarity
- Uncommon
Ironbone Cuirass
UncommonHeavy armor · Body
- PDR10–12.5%
- MDR3.5–5%
- BLK2.5–5%
- Durability
- 50
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 5,000 TATO · 25 Crystal
- Classes
- Knight
- Sockets
- Open, Open
- Rarity
- Uncommon
Shardfang
EpicDagger · One-hand weapon
Damage Physical 24–28–30–34
FootworkCritical Strikes increase EVA by 0.15 for one turn
- Durability
- 150
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 10,000 TATO · 40 Crystal
- Classes
- Rogue
- Sockets
- Open
Marrowcrusher
EpicMace · One-hand weapon
Damage Physical 24–28–30–34
KnockoutBasic Attacks have a 5% Chance to Stun the target
- Durability
- 150
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 10,000 TATO · 40 Crystal
- Classes
- Knight
- Sockets
- Open
Boneguard
EpicShield · Off-hand
PalisadeIncreases Block Damage Reduction to 60%
- Durability
- 150
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 10,000 TATO · 40 Crystal
- Classes
- Knight
- Sockets
- Open
Gravebinder
EpicStaff · Two-hand weapon
Damage Magical 32–38–40–46
Spellward10% Chance to negate incoming spell damage and effects
- Durability
- 150
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 10,000 TATO · 40 Crystal
- Classes
- Mage, Druid
- Sockets
- Open, Open
Grimshot
EpicBow · One-hand weapon
Damage Physical 32–38–40–46
PiercingAttacks ignore 0.05 PDR
- Durability
- 150
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 10,000 TATO · 40 Crystal
- Classes
- Archer
- Sockets
- Open
Skullcleaver
EpicAxe · Two-hand weapon
Damage Physical 28–34–52–58
Sanguine EdgeCritical Strikes heal for 20% of damage dealt
- Durability
- 150
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 10,000 TATO · 40 Crystal
- Classes
- Knight
- Sockets
- Open
Bonepiercer
EpicShortsword · One-hand weapon
Damage Physical 24–28–30–34
PiercingAttacks ignore 0.05 PDR
- Durability
- 150
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 10,000 TATO · 40 Crystal
- Classes
- Rogue, Knight
- Sockets
- Open
Gravethorn
EpicGreatsword · Two-hand weapon
Damage Physical 36–42–44–50
PiercingAttacks ignore 0.05 PDR
- Durability
- 150
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 10,000 TATO · 40 Crystal
- Classes
- Knight
- Sockets
- Open
Hollowgleam
EpicWand · One-hand weapon
Damage Magical 24–28–30–34
ConfusionBasic Attacks have a 10% chance to deplete all Charges of the target
- Durability
- 150
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 10,000 TATO · 40 Crystal
- Classes
- Mage
- Sockets
- Open
Clatterclaw
EpicGadget · Off-hand
Swift StrikeBasic Attacks have a 20% chance to strike twice
- Durability
- 150
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 10,000 TATO · 40 Crystal
- Classes
- Rogue
- Sockets
- Open
Wraith's Echo
EpicOrb · Off-hand
Recoil10% chance, when hit by a Spell, to cast a full copy of it (same damage + its effects) back at the attacker. You still take the original hit.
- Durability
- 150
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 10,000 TATO · 40 Crystal
- Classes
- Mage
- Sockets
- Open
Ribsheaf
EpicQuiver · Off-hand
Quickdraw25% chance after a Charge Skill releases to follow up with a Basic Attack immediately
- Durability
- 150
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 10,000 TATO · 40 Crystal
- Classes
- Archer
- Sockets
- Open
Direfletch
EpicQuiver · Off-hand
Giant SlayerDeal 20% increased damage against enemies with more current HP than you
- Durability
- 150
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 10,000 TATO · 40 Crystal
- Classes
- Archer
- Sockets
- Open
Satchel with Bone Dust
EpicGadget · Off-hand
Flow StateGain 1 Charge Trigger Point when evading. Only works with a Charge skill equipped.
- Durability
- 150
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 10,000 TATO · 40 Crystal
- Classes
- Rogue
- Sockets
- Open
Marrowbound Seal
LegendaryTalisman · Talisman
Marrow SurgeUntil the end of combat every turn of the wearer increases AGI and DEX by 1. Up to a maximum of +10 each
- Durability
- 250
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 25,000 TATO · 50 Crystal
Mudclaw Pendant
RareTalisman · Talisman
- Durability
- 100
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 7,500 TATO · 30 Crystal
Cracked Sunstone
RareTalisman · Talisman
- Durability
- 100
- Level
- 1+
- Attunement
- Bind on equip
- Break attunement
- 7,500 TATO · 30 Crystal
Arachne dungeon gear
Level 5 bind-on-equip loot from the spider dungeon — silk, husk and chitin armor (Uncommon–Epic) plus legendary boss helms with Coiled Strike.
Silkweave Hood
UncommonLight armor · Head
- Durability
- 50
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 5,000 TATO · 25 Crystal
- Classes
- Mage, Druid, Rogue, Archer
- Sockets
- Open
- Rarity
- Uncommon
Silkweave Shroud
UncommonLight armor · Body
- MDR11–14%
- PDR4–5.5%
- SPD+50–100
- Durability
- 50
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 5,000 TATO · 25 Crystal
- Classes
- Mage, Druid, Rogue, Archer
- Sockets
- Open, Open
- Rarity
- Uncommon
Huskhide Mask
UncommonMedium armor · Head
- Durability
- 50
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 5,000 TATO · 25 Crystal
- Classes
- Druid, Rogue, Archer, Knight
- Sockets
- Open
- Rarity
- Uncommon
Huskhide Harness
UncommonMedium armor · Body
- PDR8.5–11%
- MDR8.5–11%
- SPD+50–100
- Durability
- 50
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 5,000 TATO · 25 Crystal
- Classes
- Druid, Rogue, Archer, Knight
- Sockets
- Open, Open
- Rarity
- Uncommon
Carapace Helm
UncommonHeavy armor · Head
- Durability
- 50
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 5,000 TATO · 25 Crystal
- Classes
- Knight
- Sockets
- Open
- Rarity
- Uncommon
Carapace Cuirass
UncommonHeavy armor · Body
- PDR11–14%
- MDR4–5.5%
- SPD+50–100
- Durability
- 50
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 5,000 TATO · 25 Crystal
- Classes
- Knight
- Sockets
- Open, Open
- Rarity
- Uncommon
Widow's Crown
LegendaryLight armor · Head
A crown spun by the brood itself, worn by whoever survives them.
Coiled StrikeBegin combat with 2 Charge stacks (only works with a charge skill equipped).
- MDR6.5–9.5%
- PDR2.5–3.5%
- INT+8–10
- Durability
- 250
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 25,000 TATO · 50 Crystal
- Classes
- Mage, Druid, Rogue, Archer
- Sockets
- Open, Locked
Venomclaw Visage
LegendaryMedium armor · Head
A visage cut from Venomclaw's own plating, still faintly toxic.
Coiled StrikeBegin combat with 2 Charge stacks (only works with a charge skill equipped).
- PDR3.5–6.5%
- MDR3.5–6.5%
- AGI+8–10
- Durability
- 250
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 25,000 TATO · 50 Crystal
- Classes
- Druid, Rogue, Archer, Knight
- Sockets
- Open, Locked
Ironfang Greathelm
LegendaryHeavy armor · Head
A greathelm forged around Ironfang's mandibles, jaw and all.
Coiled StrikeBegin combat with 2 Charge stacks (only works with a charge skill equipped).
- PDR6.5–9.5%
- MDR2.5–3.5%
- VIT+8–10
- Durability
- 250
- Level
- 5+
- Attunement
- Bind on equip
- Break attunement
- 25,000 TATO · 50 Crystal
- Classes
- Knight
- Sockets
- Open, Locked