Cosmic Pawer
Boss & elite traitsAll main stats increased by 10% (rounded up). Combat begins with 1 stack in every skill counter the wearer uses.
COSMIC_POWER
Game catalogs — equipment, tools, recipes, blueprints, skills, monsters, dungeons, world bosses, assignments, leaderboards and stat reference.
Combat passives, enchantments and boss traits from Pawtato Land client data. Equippable skill gems (Magic Missile, Bulwark, etc.) live under Skills.
All main stats increased by 10% (rounded up). Combat begins with 1 stack in every skill counter the wearer uses.
COSMIC_POWER
Gains +50% to all base stats. Base damage doubles when HP drops below 25%.
ELITE
Reduces poison tick damage by 50%.
ANTIVENOM
A single hit can remove at most 15% of max HP; half of the excess rebounds onto the attacker as true damage.
CARAPACE_REBOUND
Cannot be critically hit — critical strikes land as normal attacks.
CRIT_IMMUNITY
The first hit taken deals no damage.
FIRST_LIGHT
Immune to movement-speed reduction effects (monster trait — not the Knight skill gem Immovable).
IMMOVABLE
First time HP would drop to 0, set HP to 1 instead (once per encounter).
LAST_STAND
Increases Block damage reduction to 60%.
PALISADE
Negates the first negative status effect applied to the Hero in each encounter.
PAWNIC_RESISTANCE
The first two hits taken deal no damage.
PROTECTIVE_BARRIER
Non-critical damage is reduced by 90%.
PERFECT_FORM
Immune to poison — poison debuffs (e.g. Poison Fang) never take hold.
POISON_IMMUNITY
10% chance, when hit by a spell, to cast a full copy of it back at the attacker (same damage + effects). You still take the original hit.
RECOIL
10% chance to negate incoming spell damage and effects.
SPELLWARD
Basic attacks have a 10% chance to deplete all Charge stacks on the target.
CONFUSION
Critical strikes increase EVA by 0.15 for one turn.
FOOTWORK
Deal 20% increased damage against enemies with more current HP than you.
GIANT_SLAYER
Basic attacks have a 5% chance to stun the target.
KNOCKOUT
Magical attacks ignore 0.05 MDR on the target.
MAGIC_PENETRATION
Physical attacks ignore 0.05 PDR on the target.
PIERCING
Critical strikes heal for 20% of damage dealt.
SANGUINE_EDGE
Basic attacks have a 20% chance to strike twice.
SWIFT_STRIKE
Every turn increases STR and AGI by 1, without limit.
FRENZY
Every turn increases AGI and DEX by 1, up to +10 each.
MARROW_SURGE
Begin combat with 2 Charge stacks (requires a Charge skill equipped).
COILED_STRIKE
Gain 1 Charge stack when evading (requires a Charge skill equipped).
FLOW_STATE
Critical strikes with basic attacks grant an additional Charge stack (requires a Charge skill equipped).
OVERDRIVE
Begin combat with +1 Charge stack (requires a Charge skill equipped).
PREPARATION
25% chance after a Charge skill releases to follow up with a basic attack immediately.
QUICKDRAW
Begin combat with +1 Pain stack (requires a Pain skill equipped).
RESILIENCE
Begin combat with +1 Time stack (requires a Time skill equipped).
RUSH
All healing in this fight is reduced by 50%, including the owner’s own.
AURA_OF_DECAY