Pawtato Tips

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Game Data

Game catalogs — equipment, tools, recipes, skills, monsters, assignments and stat reference.

Combat passives and traits from Pawtato game data. For equippable skill gems, see Skills.

  • AntivenomReduces poison tick damage.
  • Carapace ReboundA single hit can remove at most 15% of max HP; half of the excess rebounds onto the attacker as true damage.
  • Coiled StrikeBegin combat with 2 Charge stacks (requires a Charge skill equipped).
  • ConfusionBasic attacks have a 10% chance to deplete all Charge stacks on the target.
  • Cosmic PawerIncreases all base stats by 10% (rounded up) for the encounter.
  • Critical ImmunityImmune to critical hits — enemy critical strikes never land.
  • EliteGains +50% to all base stats. Base damage doubles when HP drops below 25%.
  • Flow StateGain 1 Charge stack when evading (requires a Charge skill equipped).
  • FootworkCritical strikes increase EVA by 0.15 for one turn.
  • FrenzyEvery turn increases STR and AGI by 1, without limit.
  • Giant SlayerDeal 20% increased damage against enemies with more current HP than you.
  • ImmovableImmune to movement-speed reduction effects.
  • KnockoutBasic attacks have a 5% chance to stun the target.
  • Limited Plot ArmorOnce per combat: if a hit would be lethal, survive with 1 HP instead.
  • Marrow SurgeEvery turn increases AGI and DEX by 1, up to +10 each.
  • OverdriveCritical strikes with basic attacks grant an additional Charge stack (requires a Charge skill equipped).
  • PalisadeIncreases Block damage reduction to 60%.
  • Pawnic ResistanceNegates the first negative status effect applied each encounter.
  • Pawtective FieldThe first two hits taken each encounter deal no damage.
  • Perfect FormNon-critical damage taken is reduced by 90%.
  • PiercingPhysical attacks ignore 0.05 PDR on the target.
  • Poison ImmunityImmune to poison — poison debuffs (e.g. Poison Fang) never take hold.
  • Quickdraw50% chance after a Charge skill releases to follow up with a basic attack immediately.
  • Recoil10% chance when hit by a spell to mirror it back at the attacker (same damage and effects). You still take the original hit.
  • Sanguine EdgeCritical strikes heal for 20% of damage dealt.
  • Spellward10% chance to negate incoming spell damage and effects.
  • Swift StrikeBasic attacks have a 20% chance to strike twice.