Pawtato Tips

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Game Data

Game catalogs — equipment, tools, recipes, blueprints, skills, monsters, dungeons, world bosses, assignments, leaderboards and stat reference.

Combat passives, enchantments and boss traits from Pawtato Land client data. Equippable skill gems (Magic Missile, Bulwark, etc.) live under Skills.

Boss & elite traits

Cosmic Pawer

Boss & elite traits

All main stats increased by 10% (rounded up). Combat begins with 1 stack in every skill counter the wearer uses.

COSMIC_POWER

Elite

Boss & elite traits

Gains +50% to all base stats. Base damage doubles when HP drops below 25%.

ELITE

Defense & mitigation

Antivenom

Defense & mitigation

Reduces poison tick damage by 50%.

ANTIVENOM

Carapace Rebound

Defense & mitigation

A single hit can remove at most 15% of max HP; half of the excess rebounds onto the attacker as true damage.

CARAPACE_REBOUND

Critical Immunity

Defense & mitigation

Cannot be critically hit — critical strikes land as normal attacks.

CRIT_IMMUNITY

First Light

Defense & mitigation

The first hit taken deals no damage.

FIRST_LIGHT

Immovable

Defense & mitigation

Immune to movement-speed reduction effects (monster trait — not the Knight skill gem Immovable).

IMMOVABLE

Limited Plot Armor

Defense & mitigation

First time HP would drop to 0, set HP to 1 instead (once per encounter).

LAST_STAND

Palisade

Defense & mitigation

Increases Block damage reduction to 60%.

PALISADE

Pawnic Resistance

Defense & mitigation

Negates the first negative status effect applied to the Hero in each encounter.

PAWNIC_RESISTANCE

Pawtective Field

Defense & mitigation

The first two hits taken deal no damage.

PROTECTIVE_BARRIER

Perfect Form

Defense & mitigation

Non-critical damage is reduced by 90%.

PERFECT_FORM

Poison Immunity

Defense & mitigation

Immune to poison — poison debuffs (e.g. Poison Fang) never take hold.

POISON_IMMUNITY

Recoil

Defense & mitigation

10% chance, when hit by a spell, to cast a full copy of it back at the attacker (same damage + effects). You still take the original hit.

RECOIL

Spellward

Defense & mitigation

10% chance to negate incoming spell damage and effects.

SPELLWARD

Offense & on-hit

Confusion

Offense & on-hit

Basic attacks have a 10% chance to deplete all Charge stacks on the target.

CONFUSION

Footwork

Offense & on-hit

Critical strikes increase EVA by 0.15 for one turn.

FOOTWORK

Giant Slayer

Offense & on-hit

Deal 20% increased damage against enemies with more current HP than you.

GIANT_SLAYER

Knockout

Offense & on-hit

Basic attacks have a 5% chance to stun the target.

KNOCKOUT

Magic Penetration

Offense & on-hit

Magical attacks ignore 0.05 MDR on the target.

MAGIC_PENETRATION

Piercing

Offense & on-hit

Physical attacks ignore 0.05 PDR on the target.

PIERCING

Sanguine Edge

Offense & on-hit

Critical strikes heal for 20% of damage dealt.

SANGUINE_EDGE

Swift Strike

Offense & on-hit

Basic attacks have a 20% chance to strike twice.

SWIFT_STRIKE

Stat scaling

Frenzy

Stat scaling

Every turn increases STR and AGI by 1, without limit.

FRENZY

Marrow Surge

Stat scaling

Every turn increases AGI and DEX by 1, up to +10 each.

MARROW_SURGE

Charge / Time / Pain synergy

Coiled Strike

Charge / Time / Pain synergy

Begin combat with 2 Charge stacks (requires a Charge skill equipped).

COILED_STRIKE

Flow State

Charge / Time / Pain synergy

Gain 1 Charge stack when evading (requires a Charge skill equipped).

FLOW_STATE

Overdrive

Charge / Time / Pain synergy

Critical strikes with basic attacks grant an additional Charge stack (requires a Charge skill equipped).

OVERDRIVE

Preparation

Charge / Time / Pain synergy

Begin combat with +1 Charge stack (requires a Charge skill equipped).

PREPARATION

Quickdraw

Charge / Time / Pain synergy

25% chance after a Charge skill releases to follow up with a basic attack immediately.

QUICKDRAW

Resilience

Charge / Time / Pain synergy

Begin combat with +1 Pain stack (requires a Pain skill equipped).

RESILIENCE

Rush

Charge / Time / Pain synergy

Begin combat with +1 Time stack (requires a Time skill equipped).

RUSH

Auras

Aura of Decay

Auras

All healing in this fight is reduced by 50%, including the owner’s own.

AURA_OF_DECAY