
Bulwark
Guarantees a Block after some time in combat
Get 100% BLK next turn
- Level
- 1+
- Classes
- Knight, Druid
- Trigger
- Pain: Receive Hit × 3
Game catalogs — equipment, tools, recipes, skills, monsters, assignments and stat reference.
Skill gem reference from Pawtato game data — triggers, passives, class requirements and activation rules. Images are cached locally for fast loading.
Starter gems — mostly Charge, Time, Pain and Counter triggers plus a few passives.

Guarantees a Block after some time in combat
Get 100% BLK next turn

Attacks reduce the target's damage resistance by 50%
Reduce targets PDR and MDR by 50% next turn

Increases evasion after getting hit in combat
Adds 50% EVA next turn

Restores health based on Intelligence
Heals 20 + 2x INT Hit Points

Unleashes a powerful magical projectile
Deals 50 + 3x INT magical damage

A clumsy but eager charge - the first step toward mastering momentum
Deals 35 as physical damage

An attack which deals extra damage based on Dexterity
Deals 35 + 3x DEX as physical damage

An attack which deals extra damage based on Strength
Deals 50 + DMG + STR as physical damage

Gain +50% Critical Strike Chance on next turn after evading
Adds 50% CSC next turn

A binding spell that deals magical damage and slows the target
Deals 30 + INT magical damage and applies 40% Slow for 3 turns

Passively increases hit chance
Increases HIT by 10%
Mid-tier gems with stronger passives and hybrid triggers.

A wind-up strike heavy enough to rattle the target senseless
Deals 110 + DMG as physical damage with a 50% chance to stun the target

When the enemy evades or blocks, your next attack lands harder and cannot be turned aside
If the enemy evades or blocks, your next attack gains +50% HIT, +20% CSC, and cannot be blocked

A ward that consumes the first incoming spell
Negates the first non–Basic-Attack magical attack (damage and effects) taken in combat

A martial-arcane strike that channels strength into magical force
Deals DMG + STR as magical damage

Lashes back at attackers, returning a portion of physical damage taken
Reflects 10% of physical damage taken as physical damage, calculated before PDR/Block
Powerful build-defining passives.

A divine ward that refuses to let any single blow undo the hero
Caps any incoming damage (after reduction) to 35% of the hero's max HP

A relentless rhythm that turns each basic attack into two lighter hits
Basic Attacks hit twice at 90% reduced damage; each hit builds Charge and triggers all basic-attack effects
High-impact finishers with level requirements.

A finishing instinct that turns wounded enemies into easy prey
Deal 200% increased Damage to enemies below 25% Hit Points