Pawtato Tips

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Tutorial

How to play — heroes, lands, world mechanics and adventure systems.

Dungeons are instanced runs for a single Hero — unique encounters, loot and bosses. Once inside, the Hero is cut off from the outside world until they leave or the weekly reset. Based on the official Pawtato Dungeons docs.

Dungeon entrance and combat in Pawtato Land
Instanced dungeon runs with encounters, loot and bosses.

Entry & layout

  • Cave dungeons (e.g. Hallow Maw, Abandoned Mineworks) require a Nightvision Potion per entry.
  • Shrine dungeons (e.g. Withered Shrine) require a Warding Potion per entry.
  • Each entry consumes 1 potion and 1 weekly attempt.

The dungeon layout is fixed per dungeon, but sections are randomly generated for each Hero and regenerate after the weekly reset (Wednesday 02:00 UTC).

Weekly reset: every Wednesday 02:00 UTC — all dungeon progress is wiped, Heroes inside are removed and sections regenerate.

How to run a dungeon

  1. Select the Hero you want to send — the dungeon always uses your active Hero on the map.
  2. Carry the correct entry potion in your Backpack (Nightvision for caves, Warding for shrines).
  3. Click the dungeon marker on the World Map (e.g. Hallow Maw) to open the entry screen — check free attempts, reset countdown and entry cost.
  4. Prepare your Adventurers Kit (+/− Stamina Potions, Fungal Balm, Lifebloom Elixir up to the kit limit). The kit replaces your Backpack inside; unused items return when the attempt ends.
  5. Press Enter Dungeon — one attempt is deducted (or extra-attempt TATO fee after free tries are used).
  6. Move through glowing tunnel openings; clear the current section before advancing (Altars and Healing Wells are optional).
  7. Use a staked Cartographer's Bag for the minimap — higher tiers reveal more and allow fast-travel to cleared sections.
  8. At Altars, Pray for +5 to a random unbuffed Stat (until weekly reset). Healing Wells fully heal injuries.
  9. Leave via Back to Map (Hero stays inside), Forfeit Attempt, or the Entrance tunnel. Clear every section for Dungeon Cleared!

Section events

Encounters & Bosses

Combat sections — must be cleared to progress through most tunnels.

Healing Well

Fully heals the Hero's injuries.

Altar

+5 to a random Stat not already buffed; buffs do not stack and last until reset.

Treasure Chests

Valuable loot (small or large roll).

Trap

Chance to injure your Hero.

Attempts & combat

Weekly tries: 3 attempts per Hero per week — further attempts cost TATO.

Attempt ends when:

  • Weekly reset (Wednesday 02:00 UTC) — all progress deleted, Heroes inside are kicked out.
  • Hero forfeits / leaves the dungeon.

Losing a fight escalates injury (harsher than world map). The Hero retreats to the previous section and can re-engage — the attempt continues even if Critically Injured.

Adventurers Kit

The Adventurers Kit replaces your Backpack inside the dungeon. You can bring limited Stamina Potions, Fungal Balm and Lifebloom Elixir; refills are allowed between attempts. Unused items return when the attempt closes.

Adventurers Kit preparation screen
Prepare consumables before Enter Dungeon.