Encounters & Bosses
Combat sections — must be cleared to progress through most tunnels.
How to play — heroes, lands, world mechanics and adventure systems.
Dungeons are instanced runs for a single Hero — unique encounters, loot and bosses. Once inside, the Hero is cut off from the outside world until they leave or the weekly reset. Based on the official Pawtato Dungeons docs.

The dungeon layout is fixed per dungeon, but sections are randomly generated for each Hero and regenerate after the weekly reset (Wednesday 02:00 UTC).
Weekly reset: every Wednesday 02:00 UTC — all dungeon progress is wiped, Heroes inside are removed and sections regenerate.
Combat sections — must be cleared to progress through most tunnels.
Fully heals the Hero's injuries.
+5 to a random Stat not already buffed; buffs do not stack and last until reset.
Valuable loot (small or large roll).
Chance to injure your Hero.
Weekly tries: 3 attempts per Hero per week — further attempts cost TATO.
Attempt ends when:
Losing a fight escalates injury (harsher than world map). The Hero retreats to the previous section and can re-engage — the attempt continues even if Critically Injured.
The Adventurers Kit replaces your Backpack inside the dungeon. You can bring limited Stamina Potions, Fungal Balm and Lifebloom Elixir; refills are allowed between attempts. Unused items return when the attempt closes.
